Agents and Patches: The First
Generation Simulator History
Typically, investigations of the dynamics of strategy proliferation in "game-playing" agents are explored (1) at the population level (see Evolution and Information), (2) via "tournaments" of individual agents in small populations, where each player has an equal chance of playing each other player (Axelrod 1978), or (3) in celluar automata (see Cellular Automaton PD) where the agents have fixed postitions and change strategies based on how their neighbors are doing.
The E.A.M.E. Agent-and-Patch simulator is designed to introduce a number of additional elements of realism into this investigation, each of which can be turned off to study the effects of the others in isolation.
Lots of variable can be controlled via inputting "codes" via the "control" panel. Non-default values of those codes are recorded in the "session" panel. Full records of session parameters can be cut and pasted into a text editor (like "notepad"), and individual strings of codes (including the random seed) can be pasted into the "control" panel. See the instructions for more information.
Try hitting the Code List link on the left panel in order to get help with controlling the simulator.